SFL AP – Game planning if available for online franchises will be very useful and will help possibly locate those players that do not mix their play calls.
However, the XP boosts that be applied pre-game to certain offensive or defensive groups sounds a bit too arcadish. As always I wish EA would also introduce options for the Commissioner to control certain features of the game and the online franchise.
Here’s EA’s article w/detailed information.
Know your opponent’s tendencies every week then pick the right drills to attack and counter those tendencies in game. This new level of strategy delivers more variety and more fun when preparing for your next opponent, whether it’s a user or the CPU. Once you’re in game, expect to see a team boost for those plays you practiced helping you earn that critical score or a defensive stand to secure the win.
Choosing Your Gameplans
Each week you will choose an Offensive and Defensive gameplan. The initial gameplan is determined based on your opponent’s tendencies, but you can switch to a different one when you see fit. Each gameplan is associated with an in-game drill that will teach you how to succeed and then based on your performance will give you a gold, silver, or bronze medal. The medal determines how many experience points (XP) and in-game boosts your players will have for that week.
Each gameplan will give XP to two position groups. For example, many passing gameplans benefit your QB and WR groups while many rushing gameplans benefit your HB and OL groups.